QUIZ ANSWERS: 2013 WEEK #9


1. RULING: A 1/10 B39. Horse collar tackle. The 15-yard penalty is enforced from the end of A33’s run, A’s 46. Under the spirit and intent of the rule, the ball carrier does not have to be pulled to the ground. All players are prohibited from grabbing the inside back collar of the shoulder pads or jersey, or the inside collar of the side of the shoulder pads or jersey, and immediately pulling the ball carrier down. This rule does not apply to a ball carrier, including a potential passer, who is inside the tackle box. The tackle box disintegrates when the ball leaves the tackle box.


2. RULING: A 1/10 B16. The holder may rise to catch or recover an errant snap. If he returns to a kneeling position, it must be immediate. The ball remains a live ball when, at the snap, an offensive player is in position to kick the ball. The ball may be kicked, passed or advanced by rule. The holder may maintain his knee on the ground until he gets tackled by a defensive lineman and blows out one or both knees. The ball would also remain a live ball if an opponent was able to snatch the ball or bat the ball from the holder's hands while the holder was in a kneeling position. The ball would become dead if the holder catches or recovers the ball while grounded after the kick is blocked. NOTE: Before the rule change where the potential kicker now only has to be in position to kick the ball at the snap, a major college team won two games by scoring a touchdown with a dead ball when the holder with a knee grounded flipped a pass over his shoulder to the potential kicker who left his position at the snap.


3. RULING: A 1/10 A30. Delay of game. The foul occurred after the previous series ended and before the ready for play. The ready for play is given by the referee in this play. The 5-yard penalty is enforced before the line to gain is established. It would be a dead ball foul and A 1/15 A30 if there was an illegal snap after the ready for play.


4. RULING: A 1/10 B33; Ready. During a scrimmage down, defensive players are prohibited from blocking an eligible Team A receiver below the waist beyond the neutral zone unless attempting to get at the ball or the ball carrier. A Team A receiver remains eligible until a forward pass is no longer possible by rule. If the block occurred in or behind the neutral zone, there would be no foul because there was no kick.


5. RULING: A f/k A20. Extend period. The score is A28-B30. Team B will accept the penalty enforced from the spot of the foul which results in a safety. The period is extended by rule. Team A has a better chance to score than if the fourth quarter was not extended but things look grim for Team A. NOTE: Based on other rule passages, it is reasonable to assume that Rule 10-2-4 does not really imply that the penalty must be enforced from the previous spot for Team B to have this option. The same logic would apply for Team A batting and kicking fouls. If the score was A28-B25, Team B will likely elect B 1/10 A29 with an untimed down.


6. RULING: A 3/5 B45; Snap. Game clock shows 0:26. Play clock set to 25 seconds. Team A will take that timeout to avoid the ZAP 10. QB A16 must leave the game for one down even though Team A takes their final timeout. A16 may not return until cleared by his team's professional medical personnel. The clock would start on the ready and ZAP 10 would apply if Team A did not have a timeout remaining.


7. RULING: Game ends. The final score is A27-B28. Based on the reversal, the only reason to stop the clock was for the injury as Team B did not recover a live ball. Thus, ZAP 10 applies. Team B will accept the ZAP 10 and the show is over. Without replay, it would be B 1/10 B19. There would be no ZAP 10 since the Team B first down was a reason to stop the clock other than the injury.


Rom Gilbert / rom.gilbert@sfcollege.edu October 21, 2013 / (q-1309a)