2013 MINI MISSIVE 10


GAME CLOCK / PLAY CLOCK

NOTE: Unless otherwise stated: (a) game clock is running; (b) a loose ball goes out of bounds between the goal lines and (c) Team A next snaps the ball. If a rule is listed under "Game Clock", the clock starts on the ready if ZAP 10 is accepted and on the snap if ZAP 10 is declined.

#

PLAY

GAME CLOCK
PLAY CLOCK
1
Single wing tailback runs sweep and is downed short of a first down.
Runs
40
2
A88 runs out of bounds. Game clock not under two minutes in half.
Ready
40
3
A88 runs out of bounds. Game clock under two minutes in half.
Snap
40
4
B44 runs out of bounds. Team A next snaps the ball.
Ready
25
5
B44 runs out of bounds. Team B next snaps the ball.
Snap
25
6
A88 fumbles forward and out of bounds.
Ready
40
7
A88 fumbles backward and out of bounds. Or, A88's backward pass goes out of bounds (no foul). Game clock not under two minutes in half.
Ready
40
8
A88 fumbles backward and out of bounds. Or, A88's backward pass goes out of bounds (no foul). Game clock under two minutes in half.
Snap
40
9
A88 fumbles. B44 recovers and fumbles. A88 recovers while grounded. [A-B-A]
Ready
40
10
Team A or Team B commit a foul. Only reason for clock to stop. No ZAP 10 option.
Ready
25
11
Team A or Team B commit a foul. Only reason for clock to stop. ZAP 10 option.
3-4-4-c
25
12
Team A helmet off or Team A injury. Only reason for clock to stop. No ZAP 10 option.
Ready
25
13
Team B helmet off or Team B injury. Only reason for clock to stop. No ZAP 10 option.
Ready
40
14
Team A or Team B helmet off. Only reason for clock to stop. ZAP 10 option.
3-3-9-b
25
15
Team A injury. Only reason for clock to stop. ZAP 10 accepted. (3-3-5-f-2)
Ready
25
16
Team A injury. Only reason for clock to stop. ZAP 10 declined. (3-3-5-f-2)
Snap
25
17
Team B injury. Only reason for clock to stop. ZAP 10 accepted. (3-3-5-f-2)
Ready
40
18
Team B injury. Only reason for clock to stop. ZAP 10 declined. (3-3-5-f-2)
Snap
40
19
A88's or B44's helmet comes off, or, Team A or Team B injury. Team B next snaps the ball. Common sense on play clock.
Snap
25
Rom Gilbert / rom.gilbert@sfcollege.edu / August 26, 2013 / (p-1310)