# |
PLAY |
GAME CLOCK |
PLAY CLOCK |
| 1 |
Single wing tailback runs sweep and is downed short of a first down. |
Runs |
40 |
| 2 |
A88 runs out of bounds. Game clock not under two minutes in half. |
Ready |
40 |
| 3 |
A88 runs out of bounds. Game clock under two minutes in half. |
Snap |
40 |
| 4 |
B44 runs out of bounds. Team A next snaps the ball. |
Ready |
25 |
| 5 |
B44 runs out of bounds. Team B next snaps the ball. |
Snap |
25 |
| 6 |
A88 fumbles forward and out of bounds. |
Ready |
40 |
| 7 |
A88 fumbles backward and out of bounds. Or, A88's backward pass goes out of bounds (no foul). Game clock not under two minutes in half. |
Ready |
40 |
| 8 |
A88 fumbles backward and out of bounds. Or, A88's backward pass goes out of bounds (no foul). Game clock under two minutes in half. |
Snap |
40 |
| 9 |
A88 fumbles. B44 recovers and fumbles. A88 recovers while grounded. [A-B-A] |
Ready |
40 |
| 10 |
Team A or Team B commit a foul. Only reason for clock to stop. No ZAP 10 option. |
Ready |
25 |
| 11 |
Team A or Team B commit a foul. Only reason for clock to stop. ZAP 10 option. |
3-4-4-c |
25 |
| 12 |
Team A helmet off or Team A injury. Only reason for clock to stop. No ZAP 10 option. |
Ready |
25 |
| 13 |
Team B helmet off or Team B injury. Only reason for clock to stop. No ZAP 10 option. |
Ready |
40 |
| 14 |
Team A or Team B helmet off. Only reason for clock to stop. ZAP 10 option. |
3-3-9-b |
25 |
| 15 |
Team A injury. Only reason for clock to stop. ZAP 10 accepted. (3-3-5-f-2) |
Ready |
25 |
| 16 |
Team A injury. Only reason for clock to stop. ZAP 10 declined. (3-3-5-f-2) |
Snap |
25 |
| 17 |
Team B injury. Only reason for clock to stop. ZAP 10 accepted. (3-3-5-f-2) |
Ready |
40 |
| 18 |
Team B injury. Only reason for clock to stop. ZAP 10 declined. (3-3-5-f-2) |
Snap |
40 |
| 19 |
A88's or B44's helmet comes off, or, Team A or Team B injury. Team B next snaps the ball. Common sense on play clock. |
Snap |
25 |