2011 MINI MISSIVE #4


10-SECOND SUBTRACTION/RUNOFF (ZAP 10) RULE 3-4-4


NOTE: Unless otherwise stated or implied, assume for each play that (a) there is less than one minute remaining in either half; (b) the game clock is running; and (c) neither team has timeouts remaining. There is no ZAP 10 if a team has time outs remaining and takes a team timeout.

#

PLAY

RULING

1
Third and 4 on B's 24. The score is A24-B27. Team A false starts. Clock?
A 3/9 B29; Ready. Team B accepts the penalty. Team B will elect the ZAP 10. Thus, the clock starts on the ready.
2
Third and 4 on B's 24. The score is A24-B27. The previous down was an incomplete legal forward pass. Team A false starts. Clock?
A 3/9 B29; Snap. Team B accepts the penalty. The clock was not running when the foul occurred. Thus, there is no ZAP 10.
3
Third and 4 on B's 24. A33 advances to B's 16 where he is downed. Team A is flagged for an illegal formation foul. Clock?
A 3/9 B29; Ready. Team B accepts the penalty. This live ball foul did not cause the clock to stop. Thus, there is no ZAP 10.
4
Third and 4 on B's 24. A33 advances to B's 16 where he runs out of bounds. After the ready, B96 comes across the neutral zone and contacts A75. Clock?
A 1/5 B11; Snap. The clock would have not started until the snap. The foul did not cause the clock to stop. Thus, there is no ZAP 10.
5
Third and 4 on B's 24. The score is A24-B28. Team A makes two substitutions. One replaced player leaves immediately but the second replaced player is still in the huddle after three seconds. Clock?
A 3/9 B29; Ready. Dead ball foul. Team B will accept the penalty and then can and will elect the ZAP 10. Thus, the clock starts on the ready.
6
Third and 4 on B's 24. The score is A24-B28. After the ready and before all Team A players come to a stop, A33 goes in motion and is in motion at the snap. The game clock shows 0:16. Clock?
A 3/9 B29; Ready. Dead ball foul. The play is shut down when the ball is snapped. Team B will accept the penalty and then can and will elect the ZAP 10. Thus, the clock starts on the ready.
7
Fourth and 10 on A's 20. Potential kicker is back to kick. The score is A28-B25. The play clock runs out. The game clock shows 0:48. Clock?
A 4/15 A15; Snap. Dead ball foul. Team B will not elect the ZAP 10 since they expect to get the ball. Since no ZAP 10, the clock starts on the snap.
8
Second and 14 on B's 40. The score is A24-B28. A88 advances to B's 17 where he throws a backward pass out of bounds to conserve time. The ball rolls out of bounds on B's 21. The game clock shows 0:28. Clock?
A 1/10 B22; Ready. Team B will accept the penalty and can and will elect the ZAP 10 Thus, the clock starts on the ready.
9
Fourth and 12 on B's 32. The score is A28-B27. B96 comes across the neutral zone and contacts A75. A75 retaliates with a dead ball personal foul. The game clock shows 0:33 in the second half. Clock?
A 4/22 B42; Ready. Penalties are enforced in order of occurrence. Team A accepted the offside penalty so Team A can and will elect the ZAP 10. Team A will run out the clock. Team B cannot unzap the ZAP 10 since Team A's foul did not stop the clock.
Rom Gilbert / rom.gilbert@sfcollege.edu / June 21, 2011 / (p-1104)