2010 MINI MISSIVE #11


REPLAY - END OF HALF REVERSAL


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PLAY

RULING

1
A 3/8 B30. A85 advances to B's 23 where he fumbles with 0:15 on the clock. B44 recovers and advances for a touchdown. The game clock reads 0:05 in the half when B44 scores. Replay shows that A85 was down before the ball came out.
A's ball on B's 23. There is no timing adjustment and the game clock starts on the ready. Time remains on the game clock when the down ends. The game clock is set to 0:15 if 4th down since Team B takes over on downs.
2
A 3/8 B30. A85 advances to B's 21 where he fumbles with 0:06 on the clock. B44 recovers and advances for a touchdown. Time expires in the half. Replay shows that A85 was down before the ball came out.
A 1/10 B21. The game clock is set to 0:06. The clock would have stopped for the first down. The clock will start on the ready. Team A may take a timeout if they have timeouts remaining.
3
A 3/8 B30. A85 advances to B's 23 where he fumbles with 0:06 on the clock. B44 recovers and advances for a touchdown. Time expires in the half. Replay shows that A85 was down before the ball came out.
A 4/1 B23. If Team A has a timeout remaining and so elects, the game clock is set to 0:06 and Team A is charged with a timeout. If Team A does not so elect or does not have a timeout remaining, the half ends. The clock would not have stopped if A85 was ruled down.
4
A 3/8 B30. A85 advances to B's 24 where he fumbles with 0:06 on the clock. B44 recovers and advances for a touchdown. B96 commits a personal foul during B44's advance. Time expires in the half. Replay shows that A85 was down before the ball came out.
A 1/10 B12. If Team A has a timeout remaining and so elects, the game clock is set to 0:06 and Team A is charged with a timeout. The 15-yard penalty is then enforced from B's 24. If Team A does not so elect or does not have a timeout remaining, the half ends. The penalty for B96's dead ball foul is only enforced to start the second half or extra period.
5
A 3/8 B30. A85 advances to about B's 22 where he fumbles with 0:06 on the clock. A66 or B44 recovers and advances for a touchdown. Time expires in the half. Team B was offside. Replay shows that A85 was down before the ball came out.
A's ball on B's 22. The game clock is set to 0:06. The clock would have stopped to complete the penalty. The clock will start on the ready. A measurement may be required
6
A 2/8 B30. A17's legal forward pass to A88 is ruled incomplete on about B's 22. The game clock shows 0:06 in the half. Replay shows that the pass was complete.
A's ball on B's 22. The game clock remains at 0:06 and the clock starts on the ready. A17 will likely spike the ball when he receives the snap. Team A may take a timeout if they have timeouts remaining.
7
A 2/8 B30. A85 advances to B's 23 where he fumbles with 0:02 on the clock. The ball is muffed by several players and finally rolls out of bounds on B's 18. Time expires in the half. Replay shows that A85 was down before the ball came out.
A 3/1 B23. If Team A has a timeout remaining and so elects, the game clock is set to 0:02 and Team A is charged with a timeout. If Team A does not so elect or does not have a timeout remaining, the half ends. The clock would not have stopped if A85 was ruled down.
8
A 3/8 B30. A85 fumbles. B44 recovers and advances to B's 16 where he fumbles with 0:04 on the clock. A76 recovers and advances for a touchdown. Time expires in the half. Replay shows that B44 was down before the ball came out.
B 1/10 A16. The game clock is set to 0:04. The clock would have stopped if B44 was ruled down. Team B is awarded a first down and will next snap the ball. The clock will start on the snap.
Rom Gilbert / rom.gilbert@sfcollege.edu / July 23, 2010 / (p-1011)